All work 009 · Concept

Designing an AI Concierge for Connected Hospitality

A future-state concept film and app experience for a resort and casino operator. One guest, one AI concierge, and one continuous conversation that carries him from a birthday offer to check-in, dinner, entertainment, and casino services.

  • AI Experience Design
  • Conversational UX
  • Generative Video
Org
Resort & casino operator (concept pitch)
Product
Soft Pebble AI concierge concept
Role
Concept · UX · AI video production
Year
2026
Concept film in four chapters: The Invitation (0:08), Personalization (1:02), Discovery (1:50), and One Connected Experience (2:47). Soft Pebble is a fictional brand.

Overview

Resort guests rarely think in systems. They think in moments: a birthday weekend, a table for two, a show after dinner. Behind those moments, most properties still run separate hotel, dining, gaming, loyalty, and account platforms, and the guest is left to stitch them together on their own during the visit.

I developed a concept for digital product, omnichannel, UX, and AI leadership at a resort and casino operator. The question: what would it feel like if one AI concierge connected all of those services through a single conversation?

The answer became a three-minute concept film built around a fictional property, Soft Pebble Resort & Casino, its guest Michael, and an AI concierge named Sophie, supported by a fictional brand, a twelve-screen app system, and character references that kept everything consistent.

The challenge

An AI concierge is easy to describe and hard to picture. Architecture diagrams explain the integrations but not the experience, and leadership audiences need to feel the guest's side of the story before they invest in the plumbing behind it.

The concept also had to be credible. A useful concierge depends on connected systems, governed guest data, identity and consent management, real-time availability, and reliable transactions. Showing an assistant that magically knows everything would undermine the conversation it was meant to start.

Casino services raised the bar further. Anything touching credit or gaming had to demonstrate convenience without suggesting the AI approves credit, encourages borrowing, or pushes play.

My role

I developed the concept end to end: the narrative, the AI capability each scene demonstrates, the fictional brand, the app interface system, and the character references for Sophie, Michael, and David.

I produced the film with generative tools: reference images, image-to-video generation in Google Flow with Veo, a logo animation through ElevenLabs, and composited interface motion graphics for the moments where screen text had to be exact. I then edited the cut, structured it into chapters, and added on-screen capability labels for an executive audience.

Video frame: Sophie's notification on Michael's dashboard reads, 'Michael, I remember you enjoyed the steakhouse during your last visit. Would you like me to check dinner availability for tonight?' A lower-third label reads AI capability: Contextual memory, permission-based recall of past dining preferences.
Each scene carries a lower-third naming the AI capability it demonstrates, so the story doubles as a capability walkthrough.

The story

Michael is turning 42. A birthday offer arrives through text message, he invites his friend David, and Sophie takes it from there. Every scene maps to one capability, and the four chapters move from a single offer to a fully connected weekend.

Chapter 01 ·

The Invitation

A personal offer opens the conversation between the guest and AI concierge.

  1. The birthday offer arrives. Triggered by guest profile, loyalty status, and an eligible offer.
  2. Michael texts David, turns a promotion into a weekend plan.
  3. The personalized dashboard
  4. Meet Sophie, Conversational AI concierge - Voice and text, with context carried forward.
  5. Booking the suite, Conversational commerce - Offer eligibility, live inventory, and confirmation in one thread.
Chapter 02 ·

Personalization

Sophie remembers, recommends, and coordinates.

  1. “I remember you enjoyed the steakhouse” - Contextual memory and permission-based recall of a past preference.
  2. Dinner at Luna, 8:15 - Real-time availability
  3. One itinerary, Intelligent orchestration - Hotel, dining, spa, and entertainment on one timeline.
  4. Arrival and digital key - Omnichannel continuity - Location-aware welcome, mobile check-in, no front desk.
  5. The room, ready on request - Connected room
Chapter 03 ·

Discovery

Relevant experiences across the resort.

  1. Finding the restaurant - Location-aware navigation
  2. Premium blackjack - Preference-based discovery - Sophie hands the request to a human casino host.
  3. Casino credit, securely - Secure account services - >Biometric access to existing, approved account information only.
  4. Eclipse, live tonight - Personalized entertainment
  5. The Retreat spa - Cross-service discovery
  6. A private car - Service coordination
Chapter 04 ·

One Connected Experience

Every service, one continuous conversation.

  1. Behind the experience - Enterprise AI architecture: Guest profile → AI concierge → connected services.

Characters & brand

Generative video drifts. Faces, wardrobe, and logos change from one clip to the next unless every generation starts from the same references, so I built a character sheet for each person and a brand guide before generating a single shot.

Sophie is the concierge: warm, attentive, and concise, with a consistent look and voice. She appears inside the app, visible during important moments without dominating the screen.

Character sheet for Sophie, the AI concierge: age 32, shoulder-length dark brown hair, deep-red blouse and silver hoop earrings. Includes six expressions, full-body shots, in-context scenes, wardrobe, profile angles, personality traits, voice and tone, and sample dialogue.
Sophie's reference sheet fixed her appearance, wardrobe, expressions, and voice and tone across every generation.

Michael, the birthday guest, is confident and enjoys premium experiences. David, his longtime friend, brings the humor and the push toward the casino.

Character sheet for Michael: age 42, short dark brown hair graying at the temples, navy shirt. Includes expressions, full-body travel shots, in-context scenes with his phone and at a blackjack table, wardrobe, and profile angles.
Michael, the primary guest.
Character sheet for David: age 41, short dirty-blond hair and a trimmed beard, plum shirt. Includes expressions, full-body shots, in-context scenes with Michael at dinner and the casino, wardrobe, and profile angles.
David, his companion for the weekend.

Soft Pebble's identity uses midnight navy, warm gold, and ivory with a sunset-horizon emblem: premium and welcoming, and deliberately distinct from any real operator's trademarks or visual identity.

Soft Pebble brand guide: primary logo with a gold sunset-horizon emblem, stacked and horizontal variations, monochrome versions, app icon, color palette of midnight navy, gold, champagne, ivory and secondary sunset tones, Montserrat and Inter typography, clear-space and misuse rules, and the brand in context on signage, an app launch screen, a lobby, and print.
The fictional brand system that every screen, title card, and generation drew from.

The interface

The app is where Sophie lives, so I designed it as a working product rather than a backdrop: twelve screens that each give a scene something real to show.

Twelve Soft Pebble app screens in a dark plum and gold theme: launch screen, home dashboard greeting Michael, Sophie's AI concierge screen, Luna dining reservations, Room 1208 controls, mobile check-in with a digital key, personal itinerary, resort map, gaming and rewards with Ruby tier, entertainment featuring Eclipse, transportation options, and spa and wellness. Key UI components, notifications, and app icons sit below.
The app system: twelve screens plus shared components, notifications, and icon variants.
  1. 01
    App launch Sets the brand tone before the guest says a word.
  2. 02
    Home dashboard Personalized greeting, stay details, and quick access to every service.
  3. 03
    AI concierge Sophie, by voice or text, with suggested next steps.
  4. 04
    Dining reservations Browse venues and book a time in the conversation.
  5. 05
    Room controls Climate, lighting, curtains, and do-not-disturb from the phone.
  6. 06
    Mobile check-in Skip the desk; the digital key goes straight to the wallet.
  7. 07
    Personal itinerary Every booking and suggestion on one timeline.
  8. 08
    Resort map Venues, amenities, and the route to the next reservation.
  9. 09
    Gaming & rewards Loyalty tier, points, offers, and benefits.
  10. 10
    Entertainment Shows and nightlife matched to stated preferences.
  11. 11
    Transportation Shuttle, private car, or airport transfer.
  12. 12
    Spa & wellness Treatments suggested when there is time for them.

Production

The film started as a storyboard of twenty scenes with a visual prompt for each, then moved through a pipeline that used generative video for atmosphere and designed graphics for anything the viewer needed to read.

Storyboard of twenty scenes with visual prompts, from the birthday notification and phone call through meeting Sophie, booking the suite, dinner, arrival, the casino, casino credit, and the final brand message. Five logo explorations run across the top.
The draft storyboard: twenty scenes, a prompt for each, and early logo explorations.
  1. Lock the references Character sheets, the brand guide, and the interface set became the starting frames for every generation.
  2. Generate the scenes Image-to-video in Google Flow with Veo, with Sophie's dialogue generated in the clips. Eleven Veo clips made the final cut, opened by a logo animation.
  3. Design the screens separately Where exact text mattered (pricing, itinerary times, account details) I built the screens as code-driven motion graphics and cut them in as five composited scenes.
  4. Edit for the audience Four chapter cards, a capability label on each scene, leveled dialogue, and interface sounds, cut to three minutes.
Grid of fifteen frames from the generated clips: Michael's phone on a marble table, the app launch and dashboard, Sophie speaking inside the app, the steakhouse notification, Luna dining, the digital key at a hotel door, room controls, the resort map, Eclipse entertainment, The Retreat spa, transportation, and the connected-services ending.
Frames from the Veo generations, all started from the same reference images.
Four composited phone screens: Sophie booking a Luxury Ocean Suite with the 25 percent birthday offer applied, the Friday itinerary, Gaming and Rewards with a premium blackjack request sent to the casino host, and the Casino Credit screen showing an approved line behind a verified secure session.
The composited scenes: suite booking, itinerary, gaming discovery, and secure casino credit.

Note

Generative video still struggles with interface text. Several Veo clips render plausible screens with misspelled labels, which is exactly why the scenes that carry key information were rebuilt as designed graphics. A production version would composite every screen.

Key decisions

Decision 01

Lead with one guest, not the architecture

The film follows Michael's weekend and saves the systems view for the final scene. Leadership sees the experience first, then the connected services that make it possible.

People invest in an experience they can picture, then ask what it takes to build it.

Decision 02

Design the interface outside the video model

Prices, times, and account details are where an executive audience looks closest and where generated video is least reliable. Those screens were designed and composited rather than generated.

Use generative video for atmosphere and designed UI for anything the viewer must read.

Decision 03

Draw a clear line around sensitive services

In the casino credit scene, Sophie routes Michael to existing, approved account information behind biometric authentication. She does not approve or extend credit, issue funds, or encourage additional play, and the screen says so.

An AI concierge earns trust through what it declines to do.

Decision 04

Name the capability on screen

Each scene carries a short label such as contextual memory, conversational commerce, or omnichannel continuity. The story stays human while the labels translate it into the capabilities an enterprise would need to build.

The same three minutes serve a guest-experience audience and a technology audience.

Impact

The film gives leadership a shared picture of a connected guest experience and a vocabulary for the capabilities behind it. The concept points to three potential business outcomes. They are directions to validate, not quantified projections.

Personalized engagement

Relevant offers and remembered preferences

Potential for higher engagement and booking conversion.

Revenue expansion

Connected hotel, dining, and entertainment discovery

Potential for greater cross-service spending.

Omnichannel orchestration

One conversation and one itinerary

Potential for less guest friction and better service continuity.

Closing frame of the film: a phone showing Sophie in the Soft Pebble app at the center of a navy field, connected by thin gold lines to six services labeled hotel, dining, entertainment, gaming, loyalty, and account services.
The closing scene: one concierge at the center of six connected services.

The underlying message is about readiness as much as experience. A concierge like Sophie only works when the enterprise underneath it is ready:

  • Connected systems
  • Governed guest data
  • Identity and consent
  • Real-time availability
  • Reliable transactions

Soft Pebble Resort & Casino and its characters are fictional. This is a future-state concept and does not represent any operator's current capabilities.